## Polyhedron with flip-disconnected surface triangulation
graph

The 10 vertices of the polyhedron are in general and convex position and the surface
consists of 16 triangles in general position.
Use the *thumb wheels* to rotate the object and the *point* button to show or hide the vertices.
By pressing the *mode* button you can get different views of the polyhedron e.g. point set, wireframe or solid.
There are only 4 flippable edges in the start
triangulation. With the applet you can determine flippable edges
without the need of a mathematical analysis by pressing
the *check* button. All flippable edges are then shown
in a different color until you select any edge.

Recall that flipping the joint edge *bc* means removing edge *bc* and adding the new edge *ad*.
The flip operation is only considered when it does not lead to a self intersecting surface.

Flipping one of the two left*, flippable edges lead to the
same new edge so only one of these edges can be flipped at a time.
The two right*, flippable edges show the same behavior. It follows
that only 9 different triangulations can be reached by the flip
operation with the given start triangulation. With the applet
you can flip an edge by simple select it (move the mouse pointer
over the desired edge) and press a mouse button.
Note after selecting an edge the color bar (placed above the mode button)
informs whether the edge is flippable (green) or not (red).
A yellow color bar, growing from the left to the right, indicates the
progress of the calculation

In all 9 reachable triangulations some reflex edges stay unchanged
and so the convex hull is never reached.

* the notions left and right are only correct if the polyhedron
was not rotated yet. Use the *Reset* Button to transform
the polyhedron to its initial state.

Author: Moser Wolfgang, moserw@gmx.at
- Last modified: 2002.05.23